I decided to have a look at the development of cutscenes in video games to try and
show the latest way in which pre-rendered video game cutscenes are produced as
they are my favourite types of cutscenes and I would like to get into this
field of the video game industry when I am older. I believe that the way in
which cutscenes have developed over the years is extraordinary and they will
only get better in the future with the use of new and improved technologies. I
believe that eventually the quality of pre-rendered cutscenes will be able to
be used within the gameplay of a game itself with the use of motion capture.
I have decided to look at the question ‘how
have cutscenes in games changed over the years and how will they continue to
develop?” I think that this is a very important part of today’s world as the
video game industry has grown to be so massive in the past few years, it has
even taken over the film industry. I want to look at how cutscenes, the
animated movie clips that play during specific points of a game to help develop
and understand the story for the audience have helped the industry to grow
massively. Cutscenes play throughout a game in order to explain the story to
the player and are normally done similar to how a movie plays out where the
player has to watch to understand what is happening and then after the cutscene
they can continue playing a game, however some cutscenes are interactive and
allow players to press buttons or commands during them to help determine the
cutscene outcome. I believe that the cutscenes are one of the key aspects that
really drive the game forward as they allow us to understand what the game is
truly about and it turns the game into more of a movie within a game, possibly
why the games industry has outgrown the film industry. The quality of cutscenes
has vastly changed over the years of video games and new technologies have been
incorporated in the creation of them to give a better overall look and effect
of the game as a whole. I am going to be looking at the way cutscenes have
developed and how different they are compared to when cutscenes were first
introduced in the video game industry.
Cutscenes have changed greatly over the
years and were first introduced in the hit video game ‘Space Invaders Part II’
in which at the end of each level, the last invader would fly off and send an
SOS message.
(Source 1) This was the first time anyone had ever seen anything
like this in a video game and it was what triggered the video game industry to
include these story-driving factors in video games. Despite this being a
cutscene, it was very basic and the graphics were far from how amazing they are
today. In 1981, ‘Donkey Kong’ really initiated the idea of using cutscenes to
drive a story by creating a game with mini movies intertwined within the
gameplay to allow the audience to understand exactly what they are playing
throughout the game. Donkey Kong included a short pixelated clip at the start
of each level that would show Donkey Kong carrying the princess up the level
and trapping her at the top, showing the audience the objective they had to
reach when they started to play the game themselves. (Source
2).
Cutscene from Space Invaders II (Source 13) and Donkey Kong (Source 14)
Donkey Kong was made with pixels which are
individually drawn coloured squares that are grouped together to form an image.
This was the first major way of creating video games yet Donkey Kong was the
first to use pixels in order to create a cutscene. Other games have followed on
from this, for example the Pokemon game series. The first Pokemon games, Red
and Blue came out in 1994 and they were created with greyscale pixels that
would put the player through a vast environment in order to capture and train
monsters, known as Pokemon. Since then, a large amount of Pokemon games have
been produced and they have greatly changed since the original Pokemon games.
The latest games, Black and White feature the same pixel graphics used in the
original Red and Blue games however, they are much more advanced. The pixel
sizes have been reduced to allow for more detail to be added to the game and
colour is also vastly in use, the Pokemon sprites (pixels of the characters)
even move during battle sequences. (Source
3) Pokemon isn’t very well known for
having a great amount of cutscenes but it does have some flashy screens that
play upon the player entering a battle.
Changes from Pokemon cutscenes from Red (1994) (Source 15) to
Black (2011) (Source 16)
Despite these pixel games being known for
their ‘cutscenes’, it wasn’t until newer games came that cutscenes really
started to get serious in games. In 1995, the video game ‘Command and Conquer’
was released and this was a major step up in the video games industry as it
featured some of the first live-action cutscenes. (source
4) Live-action
cutscenes were filmed with real actors placed in sets or on green screens with
backgrounds added through the use of a chroma key (manipulating the actors onto
a different background by cutting out the green around them). These live-action
cutscenes were incredible and new as they allowed the characters in the game to
actually interact with the player by talking to them in order to give them
mission briefs.
Command and Conquer live-action cutscene (Source 17)
After the use of pixels, 3D graphics took
the main stage and this began properly when consoles such as the Playstation
were released. Games on the Playstation were all created with the use of 3D
rendered graphics and this was a big step up in the gaming industry. Since then
mainstream console games have been produced using 3D graphics that have
drastically improved over the past years. New technologies have allowed for
newer types of cutscenes to envelop that have blown people away in many cases.
The game ‘Uncharted: Drake’s Fortune’
released in 2007 was one of the first major Playstation 3 games and it
introduced one of the new types of cutscenes known as interactive cutscenes in
which the player would have to press specific buttons during a cutscene to
decide how the cutscene would play out. (Source
5) This has since been used in
a number of other games and there has since been games that play out entirely
like this such as Heavy Rain. Drake’s Fortune also saw the use of major film
production technology, motion capture. (Source
6) This was used in films such
as ‘The Polar Express’ and it is when actors wear a special suit that pinpoints
joints on the body and they act out a scene which is filmed with motion capture
cameras and then 3D textures are applied over the film in order to create a
cutscene. This was a significant step forward in the video game industry as it
showed a cutscene that was rendered with perfect realistic movement. In 2011
the game ‘LA Noire’ took motion capture to the next level and used it to
pinpoint facial movement and released the game with perfectly captured faces
that replicated the actors exact movements and expressions of faces, even going
as far as being able to recreate exactly what the actor’s face looked like. (Source
7)
Facial motion capture in LA Noire (Source 18) and motion capture
in Uncharted (Source 19)
Games these days include either one of two
cutscenes; pre-rendered or real time. Pre-rendered cutscenes are ones that have
been recorded previously and play throughout the game whilst stopping the
player from being able to interact with the game and just having to watch what
was happening. (Source
9) Real time cutscenes are those in which a recorded
sequence plays out that helps to drive the story but the player can still
interact with the cutscene such as being able to change camera angles or walk
around (however this means that there is limited movement for the player). (Source
10)
Pre-rendered cutscene from Final Fantasy (Source 20) and real-time
cutscene from Assassin’s Creed (Source 21)
It has been in debate as to whether
interactive cutscenes are good to include in a video game. Some people have
stated that they are good as they get the player more involved in the game and
games such as Heavy Rain make good use of these as they can determine the game
outcome solely by pressing buttons. On the other hand, some people have
actually complained about that by stating that if buttons are missed and it
changed the outcome of the game then this can be very annoying and can ruin the
game for some people. It is also said that sometimes players will anticipate
interactive cutscenes so will be constantly watching out for them during a
cutscene and may miss a crucial part of it by looking for buttons instead. (Source
8)
An interactive cutscene from Shenmue City (Source 22)
There are many arguments as to whether real
time or pre-rendered cutscenes are better and many people have different
opinions on this. A lot of people have stated that pre-rendered cutscenes are
much better than real-time as they allow for much better graphics which can
really stand out in a game and the player won’t have to worry about the frame
rate dropping and causing the game to lag as the cutscene is already recorded
and doesn’t need time to load. Some people on the other hand though state that
real-time is better for cutscenes because, despite the less-defined graphics,
the use of pre-rendered cutscenes greatly increases the amount of space a game
will take up and the more pre-rendered cutscenes a game has, the larger the
game would be, making it difficult for companies to actually produce their games.
It is also more expensive and better technology is needed to produce
pre-rendered cutscenes so it is better for smaller companies to produce real
time cutscenes. (Source
11)
Famous film director and avid video gamer
Steven Spielberg has actually criticised cutscenes for being “intrusive, and feels making
story flow naturally into the gameplay is a challenge for future game
developers.” (Source 12) This shows that in actual fact, not all people agree
with cutscenes as they are seen to be more film-themed and the use of them in a
video game defeats the point of an interactive game that you can play. This is
most likely because of how the game industry is taking over the film industry
and a massive film producer such as Spielberg and many other film producers may
feel threatened by this. Cutscenes are becoming so important that they are
intertwined within some games and span out for as long as an actual movie
(Uncharted 2’s cutscenes totaled to two hours, the time of a feature length
film) so the fact that a game includes a movie within them is what the real
threat to the film industry is as you can watch a movie within playing a game
and people tend to find this more entertaining and beneficial.
I enjoy pre-rendered cutscenes the most
because of the beauty in which the graphics have been displayed throughout many
games I have played with these specific cutscenes and I think it is much more
easy to follow a story with the use of pre-rendered cutscenes as opposed to
real-time or interactive ones as you have to control your character at the same
time as watching the cutscene which could result in missing something of great
importance during it. I prefer the use of graphics instead of live-action in
cutscenes as I feel live-action is too close to the film industry and I want to
differentiate the film and game industry from each other as I believe they are
extremely different.
Some people say that pre-rendered cutscenes
will be completely phased out as they take up too much money and space on the
disk once it is released and that real-time cutscenes are the way of the future
but I disagree with this. I believe that if pre-rendered cutscenes cease to
exist then the expressions and emotions of characters will be much more
difficult to follow as you cannot always get a clear shot of a character’s face
in a real-time cutscene as the camera sometimes focuses on the player character
instead which would mean that there was less emotion played throughout
cutscenes.
I also disagree with Steven Spielberg’s statement
that cutscenes ruin games. I believe that this is because he is a film director
so he feels that his major industry may be threatened with the use of
drastically improved cutscenes. I believe that cutscenes are what actually
drive the game and allows the player to understand the story properly and to
show a development of character as well as allowing the audience to sympathise
and understand characters better throughout the use of more movie-like
cutscenes.
I did a lot of research into the production
of cutscenes and how they are developed and saw that the later technologies are
the better ones such as motion capture as it produced the most realistic and
precise movements and therefore is definitely a technology that I think will be
used greatly in the future for the better production of more advanced
cutscenes.
In conclusion
I believe that I now know more about the video game industry as a whole so I
have a better interpretation of what may happen to it in the future and I also
have a better knowledge of the amounts of different cutscenes and how they have
progressed over the years. I am thoroughly looking forward to seeing how they progress further in the future and hope that I will one day be able to help in the making of the next generation of cutscenes.
Source number
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Source
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Comments
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Source 1
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http://en.wikipedia.org/wiki/Space_Invaders_Part_II#Remakes_and_sequels
- information on the Space Invaders II cutscene.
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One of the first ever cutscenes was seen in Space Invaders II and was
incredibly simple. Despite being from Wikipedia which anyone can edit, this
is a reliable source as it shows a clear example of exactly what the cutscene
was like,
|
Source 2
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http://www.youtube.com/watch?v=EhFV5-qbbIw
- Cutscene from Donkey Kong.
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A video showing the actual cutscene from Donkey Kong which was an
improvement from the Space Invaders II cutscene but still no where near as
advanced as today’s cutscenes.
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Source 3
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http://bulbanews.bulbagarden.net/wiki/Pokémon_sprites,_art_evolve_over_the_years
- Pokemon sprite changes in Pixels.
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A website showing how the Pokemon pixels have changed over the
years, from the very first Pokemon pixels in 1994 to today’s pixels, showing
the drastic improvements and changes of them.
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Source 4
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http://www.giantbomb.com/command-conquer/61-4384/
- Command and Conquer, example of Live-Action cutscenes
|
One of the very first live action cutscenes that show how
cutscenes could be created with real actors and still be placed in a game.
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Source 5
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http://www.youtube.com/watch?v=roSiT9mObGY
- Uncharted boss fight, example of interactive cutscenes.
|
An example of an interactive cutscene in which the player can
actually interact with the cutscene and change its outcome by pressing
buttons.
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Source 6
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http://www.youtube.com/watch?v=Q85oLXXkxmE
- making of uncharted and example of motion capture.
|
Example video of how motion capture is made in which actors wear
suits and act out cutscenes and then these are rendered with graphics.
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Source 7
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(Source
8) http://www.engadget.com/2010/12/17/l-a-noires-amazing-motionscan-facial-capture-system-demonstrat/
- La Noire, example of facial Motion Capture.
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An example of how facial motion capture is done, in which actors
faces are placed directly onto their characters in the cutscene in order to
create very realistic expressions.
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Source 8
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Debate as to whether or not interactive cutscenes, in which
players can interact with a cutscene by pressing buttons should be included
in games.
|
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Source 9
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(Source 10) http://www.youtube.com/watch?v=U3f91_5kQE0
- example of a pre-rendered cutscene.
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An example of a pre-rendered cutscene in which a cutscene plays
out like a movie and the player has no control over what happens.
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Source 10
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(Source 11) http://www.youtube.com/watch?v=hr-d5lUN9Lk
- Example of a real time cutscene.
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Example of a real time cutscene in which players can interact with
the cutscene such as being able to walk around.
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Source 11
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(Source 12) http://blenderartists.org/forum/archive/index.php/t-231779.html?s=5fa0b747a94b1e764a265e61f8b73a01
- Pre-rendered vs Real Time debate.
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Debate as to whether real-time or pre-rendered cutscenes are the
best way forward for future cutscenes.
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Source 12
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(Source 13) http://en.wikipedia.org/wiki/Cutscene
- Steven Spielberg quote on his idea of no cutscenes.
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A quote from Steven Spielberg stating his opinion on cutscenes.
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Source 13
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(Source 13)
http://www.atariage.com/2600/screenshots/s_SpaceInvaders_2.png
- Image of a cutscene from Space Invaders
|
An image showing what the cutscenes were like in Space Invaders.
Incredibly pixelated and simple.
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Source 14
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(Source 14)
http://www.youtube.com/watch?v=EhFV5-qbbIw
– Video of a cutscene from Donkey Kong
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An image showing what cutscenes in Donkey Kong were like. Similar
to Space Invaders, they were simple, pixelated and also very short.
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Source 15
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(Source 15)
http://www.itchythumbs.com/wp-content/uploads/2011/11/Pokemon-Battle.jpg
- Image of a battle in Pokemon Red
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An image showing how the battle cutscenes looked in Pokemon Red.
No colours and massive pixels were used.
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Source 16
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(Source 16)
http://tauri33gameblog.com/wp-content/uploads/2012/08/Pokemon-Black-and-White-screenshot.jpg
- Image of a battle in Pokemon Black
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An example of a later Pokemon game, Black. A vast improvement from
Red with colours, movement and tiny pixels.
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Source 17
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(Source 17)
http://www.ryansgoblog.com/images/kane_command_conquer.jpg
- Image of a live action cutscene in Command and Conquer
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An image from a live cutscene in Command and Conquer where real
people were filmed to make the cutscenes.
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Source 18
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(Source 18)
http://www.theurbanshogun.com/wp-content/uploads/2011/01/la-noire-tech4.jpg
- Image of facial motion capture used in LA Noire
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An image of how facial motion capture was done in LA Noire. Very
extensive technology that allowed the exact face of the actor to be copied.
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Source 19
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(Source 19)
http://www.mocapclub.com/images/Drake_Mocap_Comp.jpg
- Image of motion capture used in Uncharted: Drake’s Fortune
|
An image of how motion capture was used in Uncharted: Drake’s
Fortune showing how movement was captured exactly from the actors to make it
precise and accurate.
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Source 20
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(Source 20)
http://i1228.photobucket.com/albums/ee451/nameisprince2/Dissidia012_screenshot_Lightning_CG.jpg
- Image of a pre-rendered cutscene from Final Fantasy
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Image of a pre-rendered cutscene from Final Fantasy where the
better graphics are used to portray story and emotion.
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Source 21
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(Source 21)
http://www.youtube.com/watch?v=hr-d5lUN9Lk
– Video of a real-time cutscene from Assassin’s Creed
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A video of a real-time cutscene in Assassin’s Creed where the
player can interact with the cutscene but cannot change the story still.
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Source 22
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(Source 22)
http://www.worldofpwnage.com/wp-content/uploads/2010/10/ShenmueInteractiveCutscenePic1.jpg
- Image of an interactive cutscene from Shenmue City
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An image of an interactive cutscene from Shenmue City where you
have to press buttons to change the outcome of the cutscene.
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